Yes, technically we don't need a limit on colors. Sprites are much more saturated than the artwork. If black or white is not being used, then that color space can be used for an extra color. The color limit for a sprite is 16 unique colors: transparency, white, black, and 13 other colors. Backsprites are also to be done as they were in Gen I-IV (top half of body only). This means minimal highlights and dithering. Ignore the people who say "it's shit" and take the advice of the others. However some people will give constructive criticism. Your first attempts at spriting may be met with derision in the threads. Back sprites will be in the style of Gen 4. It is important to remember Pokémon sprites use colored outlines that include black instead of a solid black outline. Try to keep Pokémon sprites on hand as you sprite so that you can reference them and use a similarly-sized Pokémon as a guide to keep your sprites proportional. A mouse instead of a touch pad will make it easier though. MS Paint is commonly used and you do not need a tablet. With enough time, anyone can make sprites. In-Battle Sprite Guidelines Getting Started If you want to see what has been done, or want to contribute, check out one of these pages. Gen /vp/ is attempting to use as much original material as possible. The quality of spriting, both in-battle Pokémon sprites as well as overworlds and map tiles, can make or break a game. Sprites, after Pokémon designs, are the backbone of a good Pokémon game.
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